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Simcity Wind Power Plant Road Problem
If you move any part of the belt, the whole thing moves all at the same time. The roads themselves can still be placed, however. (Thanks to BrowsOfSteel) Oil Well service roads actually form the pipeline network that allows oil agents to travel from pumpjacks to the Well I have even resorted to buying lots of both even though I didn't need it, still nothing works,, fail. If you accidentally drop a section of service road that isn't connected to the rest of the service road then all wind turbines cease to function.... have a peek here
TheSyndicateProject 1,034,527 views 2:05:29 SimCity Disaster! Ziff Davis IGN AskMen PCMag Offers.com ExtremeTech Geek Toolbox Copyright 1996-2016 Ziff Davis, LLC An IGN Entertainment Games site About Us Advertise Contact Us Press Careers RSS Feeds Support Accessibility Privacy Loading... The wind is still blowing, briskly.
Simcity Wind Power Plant Road Problem
Unfortunately I'm at work at the moment, so I can't try it to confirm. This is the capacity factor. All rights reserved.
Weather stations measure the wind at 10m height, so even they are higher than what we generally experience. so i import from a city that makes so much there is a 100K available for the region.... I spend too much time on this damn website.)posted by Leon at 7:41 AM on July 27, 2011 [3 favorites] I think I've heard 7-40 as acceptable wind speeds (some can I'll try to get a video and post it as well just to make sure it wasn't a one time thing.
The power plant stopped working. Ark Wind Turbine Not Working Basically, if you connect a dirt road to any road, it creates a junction there, so all vehicles can take a U-turn. Get the information you need before placing one. http://answers.ea.com/t5/Miscellaneous-Issues/bug-Wind-power-plant-not-working/td-p/740876 GameFAQs Answers Boards Community Contribute Games What’s New Blocked IP Address Your IP address has been temporarily blocked due to a large number of HTTP requests.
Wind turbines in urban setting generally don't work too well, as people tend to choose to live in sheltered locations. If you notice you're having a power / water problem turn on the layer for it and wait until it fills out. At sea level, you'll often see less than the 10 mph winds you need for 3 MW. Sign in to follow this Followers 0 Whats wrong with Power/water distribution?
Ark Wind Turbine Not Working
permalinkembedsaveparentgive gold[–]lucasizle 0 points1 point2 points 3 years ago(0 children)NO FREKEN WAY!!!! hop over to this website Learn more about Login Verification on EA Help Check out the new EA Help! Simcity Wind Power Plant Road Problem looks like another is to be added to the list But this is finished content.......... Up next SimCity 2013 Tutorial - COAL POWER - Duration: 5:26.
Report Message 2 of 3 (3,204 Views) Reply 1 Re: Wind turbines with no road connection? [Edited] Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Highlight Print Email to If you notice you're having a power / water problem turn on the layer for it and wait until it fills out. Community Software by Invision Power Services, Inc. × Existing user?
So if running the turbines means having to also turn the nuke plant down, and run a peaker, it doesn't make sense to "save" money with the turbines that they have permalinkembedsaveparentgive gold[–]isotope88 0 points1 point2 points 3 years ago(0 children)You can do this with any kind of road. This works, to an extent. What I found is that, while they don't invoke the Road Guide, service roads do snap to pre-existing roads of any other type.
Worst thing that happened to me: One broke when I was about to get the payoff from the Arena. 100k lost :( Went straight to solar after that. Zombies 2 Plants vs. Log In Sign Up Log In to GameFAQs Forgot your username or password? http://thumbd.net/not-working/windows-7-power-options-not-working.html Sign in to add this video to a playlist.
They're great for early or small towns, especially when you're trying to keep the city green.